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Tamer
Black
3
[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.
[End of Your] [Turn Once Per Turn] By deleting 1 of your other Digimon or Tamers with [Knightmon] in their texts or the [CS] trait, this Tamer may digivolve into [LordKnightmon] in the hand with the digivolution cost reduced by 3.
[End of Your] [Turn Once Per Turn] By deleting 1 of your other Digimon or Tamers with [Knightmon] in their texts or the [CS] trait, this Tamer may digivolve into [LordKnightmon] in the hand with the digivolution cost reduced by 3.
[Security] Play this card without paying the cost.
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- $9.75
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Tamer
Black
3
[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory.
[End of Your] [Turn Once Per Turn] By deleting 1 of your other Digimon or Tamers with [Knightmon] in their texts or the [CS] trait, this Tamer may digivolve into [LordKnightmon] in the hand with the digivolution cost reduced by 3.
[End of Your] [Turn Once Per Turn] By deleting 1 of your other Digimon or Tamers with [Knightmon] in their texts or the [CS] trait, this Tamer may digivolve into [LordKnightmon] in the hand with the digivolution cost reduced by 3.
[Security] Play this card without paying the cost.
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