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Tamer
Yellow
4
[Start of Your Turn] If you have 2 memory or less, set your memory to 3.
[Your Turn] When an effects plays one of your Tokens or a Digimon with the [Puppet] trait, by suspending this Tamer, that Digimon gains [Rush] (This Digimon can attack the turn it comes into play) for the turn.
[Your Turn] When an effects plays one of your Tokens or a Digimon with the [Puppet] trait, by suspending this Tamer, that Digimon gains [Rush] (This Digimon can attack the turn it comes into play) for the turn.
[Security] Play this card without paying the cost.
Starter Deck 19: Fable Waltz
Arisa Kinosaki (ST19-14) - Starter Deck 19: Fable Waltz Foil
- $0.40
- $0.40
Tamer
Yellow
4
[Start of Your Turn] If you have 2 memory or less, set your memory to 3.
[Your Turn] When an effects plays one of your Tokens or a Digimon with the [Puppet] trait, by suspending this Tamer, that Digimon gains [Rush] (This Digimon can attack the turn it comes into play) for the turn.
[Your Turn] When an effects plays one of your Tokens or a Digimon with the [Puppet] trait, by suspending this Tamer, that Digimon gains [Rush] (This Digimon can attack the turn it comes into play) for the turn.
[Security] Play this card without paying the cost.
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