Description
Creature — Human Cleric // Creature — Spirit Cleric
Uncommon
Anastasia Ovchinnikova
NOT LEGAL
StandardNOT LEGAL
FutureLEGAL
HistoricLEGAL
TimelessLEGAL
GladiatorLEGAL
PioneerLEGAL
ModernLEGAL
LegacyNOT LEGAL
PauperLEGAL
VintageNOT LEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerNOT LEGAL
StandardbrawlLEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
Predh
Chaplain of Alms
Creature — Human Cleric
First strike
Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
Disturb 3W (You may cast this card from your graveyard transformed for its disturb cost.)
Chapel Shieldgeist
Creature — Spirit Cleric
Flying, first strike
Each creature you control has ward 1. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
2/1
Creature — Human Cleric
First strike
Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
Disturb 3W (You may cast this card from your graveyard transformed for its disturb cost.)
Chapel Shieldgeist
Creature — Spirit Cleric
Flying, first strike
Each creature you control has ward 1. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
2/1
First strike
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Disturb {3}
(You may cast this card from your graveyard transformed for its disturb cost.)
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Disturb {3}
Flying, first strike
Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
Events
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