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Tamer
Yellow
3
[Start of Your Main Phase] If you have a yellow Digimon in play, gain 1 memory.
[Your Turn] When one of your Digimon with 2 or more colors attacks, you may suspend this Tamer to give 1 of your opponent's Digimon -2000 DP for the turn.
[Your Turn] When one of your Digimon with 2 or more colors attacks, you may suspend this Tamer to give 1 of your opponent's Digimon -2000 DP for the turn.
[Security] Play this card without paying its memory cost.
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- $0.40
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Tamer
Yellow
3
[Start of Your Main Phase] If you have a yellow Digimon in play, gain 1 memory.
[Your Turn] When one of your Digimon with 2 or more colors attacks, you may suspend this Tamer to give 1 of your opponent's Digimon -2000 DP for the turn.
[Your Turn] When one of your Digimon with 2 or more colors attacks, you may suspend this Tamer to give 1 of your opponent's Digimon -2000 DP for the turn.
[Security] Play this card without paying its memory cost.
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