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Tamer
Red
3
[Start of Your Main Phase] If you have 4 or less memory, gain 1 memory.
[End of Your Turn] By suspending this Tamer, 1 of your [TS] trait Digimon gets +1000 DP for the turn for each memory your opponent has. After, that Digimon may attack.
[End of Your Turn] By suspending this Tamer, 1 of your [TS] trait Digimon gets +1000 DP for the turn for each memory your opponent has. After, that Digimon may attack.
[Security] Play this card without paying the cost.
Dual Revolution
Dan Yuki (BT25-086) - Dual Revolution Foil
SKU
DGM-BT25-086-F-SETGTMC4OG-1
- $0.45
Tamer
Red
3
[Start of Your Main Phase] If you have 4 or less memory, gain 1 memory.
[End of Your Turn] By suspending this Tamer, 1 of your [TS] trait Digimon gets +1000 DP for the turn for each memory your opponent has. After, that Digimon may attack.
[End of Your Turn] By suspending this Tamer, 1 of your [TS] trait Digimon gets +1000 DP for the turn for each memory your opponent has. After, that Digimon may attack.
[Security] Play this card without paying the cost.
- $0.45
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